Rotating Image

8 Eyes (1988-)

  • 8Eyes_4.jpg
  • 8Eyes_2.jpg
  • 8Eyes_3.jpg
  • 8Eyes_1.jpg
  • Developer: Thinking Rabbit

  • Publisher: SETA | Taxan

  • Genre: Platform

  • Producer: Hiroyuki Imabayash

  • Composer: Kenzou Kumei

8 Eyes was developed by Thinking Rabbit and released in 1988 for the Nintendo Entertainment System (NES), with Taito acting as the publisher. The game is a side-scrolling action platformer set in a post-apocalyptic future, where players control a duo—Kensuke and his falcon, Cutrus—as they attempt to retrieve eight mystical jewels to save humanity from destruction. Drawing inspiration from popular platformers of the time like Castlevania, 8 Eyes combined action and exploration elements with a unique partner mechanic involving the bird companion.

The gameplay features alternating control between Kensuke, who fights with a sword, and Cutrus, the falcon, which can be sent out to attack enemies or retrieve items from unreachable places. Players progress through various stages, each guarded by a boss that must be defeated to collect one of the eight jewels. The levels are non-linear to some extent, allowing players to choose the order in which they tackle them. The game also incorporates RPG-like elements such as weapon upgrades and limited-use magic attacks, adding layers of strategy to the action.

The soundtrack of 8 Eyes complements its dark and foreboding atmosphere with moody, electronic tunes and sound effects that enhance the tension of the game’s apocalyptic setting. While not as celebrated as the music of some contemporaries, the score contributes effectively to the game’s tone. The sound design includes distinct cues for attacks, enemy encounters, and boss battles, helping to immerse players in the challenging gameplay.

8 Eyes does not have a prequel or direct sequels, and it remains a relatively obscure title compared to other NES classics. It was promoted mainly through gaming magazines and word-of-mouth among fans of action platformers. Upon release, 8 Eyes received mixed reviews; some praised its innovative dual-character system and level design, while others criticized it for its high difficulty and somewhat repetitive gameplay. Despite its flaws, the game has retained a cult following among NES enthusiasts for its distinctive style and challenging mechanics.

Images from MobyGames