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Bandit Kings of Ancient China (1990-)

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  • Developer: KOEI

  • Publisher: KOEI

  • Genre: Strategy

  • Composer: Shinji Kinoshita, Kazumasa Mitsui, Yoichi Takizawa

Bandit Kings of Ancient China was developed by Koei and released for the NES in 1989. Known for its strategic depth, the game was published by Koei as part of their growing lineup of historical strategy titles. It was also released on other platforms such as the PC Engine (TurboGrafx-16) and later on various personal computers. The game stands out for bringing a complex strategy experience to the NES, focusing on ancient Chinese history and warfare.

The game is set during the turbulent period of the late Han Dynasty, where players take on the role of bandit leaders striving to unify China through military conquest and political maneuvering. Drawing inspiration from Chinese historical texts and legends, the gameplay blends turn-based strategy with role-playing elements. Players manage resources, recruit officers, and engage in battles across a large map, emphasizing both tactical combat and strategic planning. The depth of the game lies in its detailed character management and political alliances, setting it apart from simpler action or arcade titles on the system.

The soundtrack of Bandit Kings of Ancient China features atmospheric music that enhances the epic feel of the historical setting. The compositions use traditional tones and melodies fitting the ancient Chinese theme, helping to immerse players in the game's world despite the NES's technical limitations. Sound effects support the gameplay during battles and menu navigation, adding to the overall sense of engagement with the strategic challenges faced.

Bandit Kings of Ancient China does not have a prequel, but it is part of Koei’s broader strategy game lineup which includes titles like Romance of the Three Kingdoms. Although it did not have a direct sequel under the same name, its influence can be seen in later Koei strategy games. The game was promoted mainly through specialized gaming magazines and word of mouth among strategy enthusiasts. It received a positive reception for its ambitious design and depth, though some found its complexity challenging for casual players. It remains a notable example of early strategy gaming on consoles.

Images from MobyGames