
Bigfoot (1990-)
Developer: Beam Software
Publisher: Acclaim
Genre: Racing
Designer: Adam Lancman, Andrew Davie, Russell Conte
Composer: Tania Smith
Bigfoot for the NES was developed by Beam Software and released in 1990, with Acclaim Entertainment serving as the publisher. The game was part of the broader trend of monster-themed titles popular in the late 1980s and early 1990s, capitalizing on the public fascination with the legend of Bigfoot. It followed on from the popularity of the monster truck racing genre and was inspired by the real-life Bigfoot monster truck, blending elements of racing with arcade-style action.
In Bigfoot, players control a monster truck and compete in a series of races and stunt challenges across different tracks. The game features various environments with jumps, obstacles, and hazards that require precise timing and control. Players could also perform stunts to gain extra points and increase their chances of winning. The gameplay is a mix of racing speed and skillful navigation, with a focus on the excitement of monster truck competitions.
The soundtrack consists of energetic and upbeat tracks designed to match the adrenaline-fueled racing action. Sound effects emphasize the powerful engine roars, crashes, and jumps, adding to the overall immersive atmosphere. While the music serves its purpose well, it doesn’t stand out as a defining feature of the game but helps maintain the fast-paced racing mood.
Bigfoot did not have a prequel or direct sequel on the NES, though the monster truck racing genre continued to evolve on other platforms. It was promoted primarily through its association with the famous Bigfoot truck, leveraging the existing fan base of monster truck enthusiasts. Reception was mixed; some appreciated the fun and challenging racing mechanics, while others felt the gameplay could become repetitive. Despite this, the game remains a nostalgic example of early monster truck racing titles on home consoles.
Images from MobyGames
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