
Bionic Commando (1988-)
Developer: Capcom
Publisher: Capcom
Genre: Platform
Designer: Hatchan
Composer: Junko Tamiya
Bionic Commando for the NES was developed by Capcom and released in 1988, with Capcom also serving as its publisher. The game is a port of the arcade original but features some differences in level design and gameplay to suit the NES hardware. It stands out as an action-platformer where players control a commando equipped with a mechanical bionic arm, which replaces the traditional jump mechanic with a grappling hook used to swing across gaps and reach higher platforms. The game was later re-released on various platforms, including the Game Boy Advance and as part of Capcom’s classic game collections.
The inspiration behind Bionic Commando draws heavily from the growing popularity of military-themed action games of the 1980s, combined with the unique twist of the bionic arm mechanic. Unlike many platformers of the time, the game emphasizes strategy and precision with the grappling hook rather than relying on simple jumping, creating a distinct gameplay experience. The story follows the protagonist, often referred to as Rad Spencer, on a mission to rescue a captured comrade and thwart a villainous organization from launching a superweapon, blending elements of espionage and military adventure.
Gameplay features include navigating sprawling levels with a mix of platforming, combat against enemy soldiers and bosses, and puzzle-solving elements. Players must master the timing and aiming of the bionic arm to swing across dangerous chasms and reach otherwise inaccessible areas. The game also includes a world map that allows movement between different stages, providing a degree of non-linearity. The NES version was noted for its challenging difficulty and innovative mechanics, which distinguished it from other action games of its era.
The soundtrack, composed by Harumi Fujita, features memorable and atmospheric tracks that enhance the tension and excitement of the gameplay. The music mixes driving beats with synth melodies that fit the military and sci-fi themes. Bionic Commando was promoted as a fresh take on the platformer genre and received positive reviews for its originality and gameplay depth, although its difficulty was sometimes criticized. The game spawned several sequels, including the 2009 reboot titled simply Bionic Commando, which expanded on the original’s concepts with updated graphics and story. The NES version remains a cult classic, praised for its unique gameplay and innovative design.
Images from MobyGames
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