
Bomberman (1985-)
Developer: Hudson Soft
Publisher: Hudson Soft
Genre: Puzzle
Composer: Jun Chikuma
Bomberman for the NES was developed by Hudson Soft and released in 1988. Hudson Soft also published the game, which quickly became one of their most iconic franchises. Originally, Bomberman began as a game for Japanese computers in the early 1980s, and the NES version marked its first major release on a home console, helping to introduce the character and gameplay to a broader international audience. Since its initial release, Bomberman has been ported to numerous other platforms, including handheld consoles, modern gaming systems, and mobile devices, solidifying its status as a classic in the action-puzzle genre.
The game’s concept revolves around a character known as Bomberman, who navigates maze-like levels by placing bombs to destroy obstacles and enemies. The inspiration for Bomberman’s gameplay likely stems from earlier maze and strategy games, combining simple yet strategic puzzle mechanics with action elements. Players must carefully time their bomb placements and navigate explosions to clear paths and defeat foes while avoiding self-destruction. The game’s core mechanics emphasize planning and quick reflexes, with increasing difficulty as players progress through multiple levels filled with hidden power-ups and tougher enemies.
Gameplay features in Bomberman include a top-down perspective where players move through grid-based levels, strategically placing bombs that explode in cross-shaped patterns. The objective is to clear the stage of enemies and open exits to advance. Power-ups play a significant role, granting enhancements like increased bomb range, the ability to lay multiple bombs simultaneously, and faster movement. The soundtrack complements the gameplay with catchy and upbeat music tracks that maintain a tense yet engaging atmosphere throughout the game’s stages, reinforcing the sense of urgency and challenge.
Bomberman did not have a direct prequel on the NES, but it marked the beginning of a long-running series. It was followed by numerous sequels, such as Super Bomberman, which expanded the gameplay with multiplayer modes and new features. The game was promoted through its unique blend of action and puzzle elements, and its simple but addictive gameplay made it a hit among players. Bomberman was well-received critically, praised for its innovative design and replayability, and it laid the foundation for one of Hudson Soft’s most enduring franchises.
Images from MobyGames
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