
BurgerTime (1985-)
Developer: Data East
Publisher: Data East | Bally Midway
Genre: Platform
BurgerTime for the NES was developed by Data East and released in 1987. Data East also served as the publisher for the game in most regions. Originally an arcade title, BurgerTime was later ported to several home consoles and computer systems, including the NES, Commodore 64, and Atari 2600. Its unique gameplay and quirky theme helped it stand out during a time when arcade-inspired platformers were becoming popular on home systems.
The game centers around the character Chef Peter Pepper, who must navigate a series of multi-level platforms to assemble giant hamburgers while avoiding pursuing enemies like pickles, eggs, and sausages. BurgerTime’s gameplay was inspired by classic maze and platform games, blending puzzle-solving with timed movement and enemy avoidance. Players must strategically walk over burger ingredients to drop them down to build complete burgers while evading relentless foes, which adds a tactical element to the fast-paced action.
BurgerTime’s soundtrack is notable for its catchy, upbeat tunes that play throughout the levels, contributing to the game’s engaging and lighthearted atmosphere. Sound effects include classic arcade-style beeps and boops that emphasize key actions like dropping burger ingredients or being caught by enemies. The game did not have a prequel but spawned several sequels and spin-offs, including the notable BurgerTime Deluxe and the 3D BurgerTime World, which expanded the gameplay into new dimensions.
Promotion for BurgerTime focused on its fun concept and accessibility, appealing to players who enjoyed arcade-style challenges with a comedic twist. The game was well-received both in arcades and on the NES, praised for its original premise and addictive gameplay loop. Over time, BurgerTime has become a classic example of early arcade-to-console adaptations, remembered fondly for its quirky charm and innovative mechanics.
Images from MobyGames
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