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Deja Vu (1988-)

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  • Developer: ICOM Simulations

  • Publisher: Kotobuki System Co

  • Genre: Adventure

  • Composer: Hiroyuki Masuno

Deja Vu for the Nintendo Entertainment System was developed by ICOM Simulations and released in 1990. Published by Kotobuki System Co, the game was a port of the original Macintosh adventure title of the same name, which had garnered attention for its immersive point-and-click gameplay and noir-inspired narrative. Deja Vu was also released on other platforms such as the Game Boy and DOS-based computers, allowing a wider audience to experience its unique blend of mystery and detective work. The NES version sought to bring the graphic adventure genre, previously rare on consoles, to the platform with some necessary adjustments to controls and interface.

The game’s story follows private detective Ace Harding as he wakes up in a bathroom with amnesia, quickly discovering he is entangled in a complex crime involving murder and corruption in 1940s Chicago. Drawing inspiration from classic film noir and hard-boiled detective fiction, Deja Vu places a strong emphasis on narrative, atmosphere, and puzzle-solving over action. The dark, gritty tone and intricate storytelling set it apart from many other NES games, offering players a chance to unravel a mystery through careful examination and logical deduction.

Gameplay involves exploring locations, collecting items, and interacting with characters to gather clues and solve puzzles. Unlike traditional platformers, the NES version uses a menu-driven system for actions such as examining objects, using items, and talking to suspects. Players must carefully manage their inventory and piece together evidence while avoiding danger, as certain actions can lead to dead ends or failure. The soundtrack complements the noir setting with moody, tension-building music and sound effects that enhance the feeling of suspense and intrigue throughout the investigation.

Deja Vu did not have a prequel but was followed by a direct sequel titled “Deja Vu II: Lost in Las Vegas,” which continued the detective adventures of Ace Harding in a new city with a fresh case. The game was promoted primarily through print advertisements targeting fans of adventure and mystery games, highlighting its mature storyline and puzzle complexity. Reception was generally positive, with critics and players appreciating its atmospheric storytelling and challenging gameplay, though some noted the limitations of the NES controller and interface when compared to the original point-and-click versions. Despite this, Deja Vu remains a notable example of early narrative-driven gaming on the NES.

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