
Elite (1991-)
Developer: Firebird
Publisher: Imagineer
Genre: Space
Designer: David Braben, Ian Bell
Composer: David Whittaker
Elite for the NES is a home console adaptation of the groundbreaking space trading and combat simulator originally developed by David Braben and Ian Bell in 1984. The NES version was released in 1990 and was developed by Firebird, with distribution handled by Imagineer. This port brought the expansive open-world experience of the original Elite to the Nintendo Entertainment System, albeit with simplified graphics and gameplay adjustments to accommodate the console’s hardware. Elite had already been widely ported to systems including the BBC Micro, Commodore 64, ZX Spectrum, Amiga, and Atari ST, establishing it as one of the most influential early space simulators in gaming history.
The game casts players as a lone pilot in a vast galaxy, trading goods between planets, engaging in combat with pirates, and gradually upgrading their spacecraft. Its core inspiration stems from science fiction literature, particularly the expansive universes of authors like Isaac Asimov and E.E. “Doc” Smith, as well as earlier space-trading computer games. Elite’s procedural galaxy generation allowed thousands of unique star systems, creating a sense of scale that was unprecedented at the time. Players could choose to pursue lawful trading, piracy, or bounty hunting, giving the game a level of freedom rarely seen on consoles of the NES era.
Gameplay features include space flight with full six-degrees-of-freedom movement within each sector, combat mechanics with lasers and shields, docking at space stations, and managing resources such as fuel and cargo. The NES version had to simplify some of these mechanics compared to the original computer versions, reducing the number of star systems and limiting certain interface options, yet it retained the fundamental combination of trading, exploration, and combat. The soundtrack for the NES adaptation consists of minimal electronic themes and sound effects, serving mainly to punctuate actions such as combat or docking, rather than providing continuous musical accompaniment.
Elite had no prequel but inspired numerous sequels and spiritual successors over the decades, including Frontier: Elite II and Elite Dangerous, which expanded the universe into more graphically advanced, procedurally generated galaxies. Promotion for the NES release emphasized bringing a massive space simulation experience to home consoles, highlighting both trading and combat elements. Reception was generally positive among fans of the original, who appreciated the attempt to translate such a complex game to NES hardware, though some critics noted that the simplifications made the experience less ambitious than the original computer versions.
Images from MobyGames
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