
Formula One: Built to Win (1990-)
Developer: Winkysoft
Publisher: SETA Corporation
Genre: Racing
Composer: Masa Konishi
Formula One: Built to Win is a racing video game developed by WinkySoft and published by SETA Corporation for the Nintendo Entertainment System (NES) in November 1990. Unlike many other racing games of its time, it introduced a career mode that allowed players to progress from street racing to the professional Formula One circuit, earning money to upgrade their vehicles. This "rags to riches" progression system was innovative for the era and is often compared to later simulation racing games like Gran Turismo. The game features a variety of cars, including the Mini Cooper, Vector W2, Ferrari F40, and a Formula 1 car, each with upgradable parts such as tires and engines. The tracks are inspired by real-world locations, including Suzuka Circuit, Paul Ricard, Circuit Gilles Villeneuve, Autodromo Hermanos Rodriguez, Phoenix street circuit, Jarama, Silverstone Circuit, and Monaco.
In terms of gameplay, Formula One: Built to Win offers both a "Career Mode" and a "Free Mode." In Career Mode, players start with a Mini Cooper and work their way up by winning races, earning money, and purchasing better parts to improve their car's performance. The game includes elements like pit stops, tire management, and a limited-use nitro boost, adding depth to the racing experience. Free Mode allows players to race on any unlocked track with any unlocked vehicle, providing a more relaxed gameplay option. The game also features a slot machine in Las Vegas, where players can gamble to earn additional funds.
The soundtrack of Formula One: Built to Win was composed by Masa Konishi and is known for its energetic and engaging qualities, enhancing the overall gaming experience. The compositions are consistent with other NES racing titles, contributing to the game's immersive atmosphere and keeping players focused on the intensity of the races.
Formula One: Built to Win was well-received by players, who appreciated its blend of arcade-style racing with elements of realism, such as pit strategies and vehicle upgrades. Its promotion relied primarily on gaming magazines and word-of-mouth within the gaming community. While there were no direct sequels released on the NES, the game's legacy continued through subsequent Formula One video games, influencing future racing simulations. The game remains a notable entry in the NES racing genre, remembered for its engaging gameplay and innovative career progression system.
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