Freight Manager
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Freight Manager is developed and published by the independent studio Drogos, created by solo developer Tux Solbakk from Norway. The game entered early access in September 2025 for PC platforms, launching as a work-in-progress that actively encourages player feedback to shape its direction. The developer has stated that early access is expected to last between six months and a year, during which time additional content, improvements, and potential ports will be introduced.
At release, the game is exclusive to PC, including full support for the Steam Deck. No console or mobile versions were announced at launch, but the developer has indicated that expanding to other platforms is a possibility once the early access phase has delivered a more complete and polished version of the game. This strategy allows the initial community to guide core systems before broader expansion.
In Freight Manager, players take control of a maritime freight company with the goal of growing their business and building a shipping empire. The game blends strategic management with light hands-on simulation. Players must secure cargo contracts, plan efficient routes, manage fuel and repairs, and occasionally pilot ships themselves or rent tugboats when needed. Gameplay combines a top-down 2D perspective with 3D-rendered vessels, creating both clarity and visual detail. Different ship types are available, including general cargo, bulk carriers, tankers, and container ships, with more options such as RoRo vessels planned for later updates.
While Freight Manager is a new intellectual property, it draws heavily on the inspiration of classic freight simulations such as the Amiga-era Ports of Call. The developer has expressed a desire to modernize that formula, emphasizing shorter play sessions and streamlined gameplay, while retaining the charm and challenge of maritime management. By launching in early access, the project actively invites community involvement to refine features and set priorities for development.
Promotion for Freight Manager has primarily relied on indie gaming channels, simulation communities, and coverage from smaller outlets dedicated to strategy and management titles. The developer’s personal story and passion project background have been highlighted in marketing efforts, building goodwill among players who appreciate independent creations. Engagement is driven through updates on Steam, community discussions, and a dedicated Discord server. Early reception has been modest but mixed, with only a handful of reviews at launch reflecting both enthusiasm for the concept and recognition that the game is still in an early, evolving state.
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