
Friday the 13th (1989-)
Developer: Atlus
Publisher: LJN
Genre: Action
Composer: Hirohiko Takayama
Friday the 13th is a survival horror video game developed by Atlus and published by LJN for the Nintendo Entertainment System (NES) in February 1989. The game is loosely based on the 1980 slasher film of the same name, though it takes considerable liberties with the source material. In this iteration, players control one of six camp counselors at Camp Crystal Lake, each with unique attributes, as they attempt to thwart the murderous rampage of Jason Voorhees. The game was released exclusively in North America and is notable for its departure from traditional horror game conventions of the time.
The gameplay of Friday the 13th is divided into two main modes: a top-down overworld map and side-scrolling action sequences. On the overworld map, players navigate between cabins, caves, and lakes, encountering random events such as zombie attacks or Jason's sudden appearances. During these encounters, players can switch between counselors, each possessing different skills like running, jumping, and throwing. The goal is to locate and defeat Jason three times, culminating in a final battle. The game also features a day-night cycle, with Jason becoming more aggressive during the night, adding to the game's tension.
The soundtrack for Friday the 13th was composed by Hirohiko Takayama, contributing to the game's eerie atmosphere. The music is characterized by its haunting melodies and minimalist approach, enhancing the sense of dread and urgency as players navigate the perilous environment of Camp Crystal Lake. While not as widely recognized as some other NES soundtracks, Takayama's compositions effectively support the game's horror theme.
Upon release, Friday the 13th received generally negative reviews. Critics cited the game's high difficulty, repetitive gameplay, and lack of clear objectives as major drawbacks. However, some players appreciated its unique approach to the horror genre and its attempt to capture the essence of the film franchise. Despite its initial reception, the game has garnered a cult following over the years, with some players defending its unconventional design and challenging gameplay. There were no direct sequels or ports of the game, and it remains a unique entry in the NES library.
Images from MobyGames
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