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Greg Norman's Golf Power (1992-)

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  • Developer: Gremlin Interactive

  • Publisher: Virgin Games

  • Genre: Sports

  • Designer: Rob Bowman

  • Composer: Barry Leitch

Greg Norman’s Golf Power for the NES was developed by Gremlin Interactive and published by Virgin Games in 1992. It arrived late in the NES’s life cycle and carried the endorsement of professional golfer Greg Norman, one of the most recognizable figures in the sport during the 1980s and early 1990s. While golf simulations had already appeared on the system, this title attempted to stand out by offering a deeper degree of customization and a presentation that leaned heavily on Norman’s branding. Unlike some earlier golf releases on the NES, this one remained exclusive to the platform and did not see ports to other consoles or computers.

The game allowed players to create and customize their own 18-hole courses, a feature that distinguished it from other golf titles of the era. This design element gave it a unique sense of replay value, as players could continually design new layouts rather than playing the same set courses repeatedly. The visual style was fairly straightforward, with a top-down view of the course and simplified golfer animations, but the inclusion of a course editor placed it among the more feature-rich golf experiences on the NES.

Gameplay followed the familiar three-press power meter mechanic, where timing determined both the strength and accuracy of a shot. Players had access to a full set of clubs and had to contend with hazards such as bunkers, rough, and water. The wind factor also played a role in shot selection, requiring careful planning on each stroke. Despite these features, the pace of play could feel slow compared to arcade-style golf games, as this one leaned closer to a simulation approach. The soundtrack was minimal, consisting mostly of short jingles between shots and ambient sound effects, reinforcing the focus on strategy and concentration over audio flair.

There was no direct prequel to Greg Norman’s Golf Power, and the game did not spawn sequels on the NES or beyond, though Norman’s name would later appear in other golf-related products outside of video gaming. Promotion largely focused on leveraging Norman’s real-world reputation and presence in the sport, positioning the game as a serious alternative to more casual golf titles. Reception at the time was mixed: it was praised for its unique course editor and attention to detail but criticized for its slow pacing and somewhat dated presentation given its late release in the NES library. While not a landmark sports title, it has retained a degree of curiosity among collectors thanks to its licensed branding and the novelty of its course creation feature.

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