Rotating Image
Image depicting the Nintendo Entertainment System logo.

Joust (1987-)

  • Joust_4.png
  • Joust_1.jpg
  • Joust_3.png
  • Joust_2.jpg
  • Developer: Williams Electronics

  • Publisher: HAL Laboratory

  • Genre: Platform

Joust for the NES was developed by Williams Electronics and published by HAL Laboratory in 1987, following the original arcade release by Williams in 1982. The NES version brought the iconic arcade experience into homes, adapting the gameplay and graphics to suit the limitations of the console while retaining the core mechanics. Joust was also ported to other platforms, including the Commodore 64, Atari 7800, and Apple II, helping cement its status as a widely recognized early action game. The title drew inspiration from arcade hits of the early 1980s, focusing on fast-paced competition and cooperative gameplay in a distinctive, medieval-themed setting.

In the game, players control knights mounted on flying ostriches, facing off against enemy knights riding buzzards across floating platforms. The primary goal is to collide with enemies from above to defeat them, causing their eggs to appear for points. The unusual combination of aerial combat, medieval imagery, and platform-based strategy made Joust stand out from the standard shooters and platformers of the time. Its design emphasized skill, timing, and careful positioning, creating a unique gameplay loop that challenged both single-player and cooperative skills.

Gameplay on the NES remained faithful to the arcade original, featuring both single-player and two-player modes. The controls relied on a flapping mechanic, with players using precise timing to navigate the vertical and horizontal movement necessary to land successful attacks on enemies. The game featured progressively harder waves, including hazards such as pterodactyls that could appear to surprise players. Multi-level platforms required players to master spatial awareness and movement, while the scoring system rewarded both survival and aggressive play, maintaining the arcade-style balance of risk and reward.

The soundtrack for the NES version was minimal, consisting primarily of sound effects for jumping, enemy defeat, and item collection rather than continuous music. Joust did not have a prequel or direct sequels on the NES, although the original arcade game inspired spin-offs and later adaptations on newer systems. Promotion for the NES release highlighted the novelty of jousting atop flying birds and the excitement of cooperative two-player action. Reception was generally positive, with critics praising the game’s unique concept and competitive gameplay, though some noted the simplified graphics and audio compared to the arcade original. Despite these limitations, Joust remains an influential title in the history of NES action games.

Images from MobyGames

Clickable image directing users to the Nintendo Entertainment System games directory