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Kid Kool (1988-)

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  • Developer: Vic Tokai

  • Publisher: Vic Tokai

  • Genre: Platform

  • Composer: Michiharu Hasuya

Kid Kool is a platform game developed by Vic Tokai and released for the NES in 1988 in North America. It was published by Vic Tokai as well and is notable for its colorful graphics and lighthearted tone. While the game was originally exclusive to the NES, it has not seen significant re-releases on other platforms, making the original cartridge the primary way to experience it today. Kid Kool represents the late 1980s approach to platforming, combining bright visuals, quirky character designs, and straightforward gameplay mechanics aimed at younger audiences.

The game follows the adventures of Kid Kool, a young hero on a quest to rescue his kidnapped girlfriend from the evil King Kandy. The narrative draws loose inspiration from classic fairy tale and fantasy themes, blending a comedic and adventurous storyline with traditional platforming challenges. Levels are designed with a variety of hazards, enemies, and environmental obstacles, ranging from forests and caves to castles and bridges, providing a diverse backdrop for the player’s journey. The game’s colorful and imaginative world was a key selling point, reflecting the era’s emphasis on visual appeal in platformers.

Gameplay in Kid Kool emphasizes jumping, running, and collecting items. Players must navigate treacherous terrain, avoid or defeat enemies, and gather hearts and power-ups to restore health or gain extra lives. Each stage features a unique combination of moving platforms, pits, and enemies that require timing and strategy to overcome. The soundtrack, composed by Toshiyuki Ueno, features upbeat, melodic tracks that complement the game’s cheerful atmosphere, enhancing the sense of adventure while keeping players engaged through each level.

Kid Kool does not have a prequel or direct sequel, though it was part of Vic Tokai’s broader catalogue of NES titles during the late 1980s. Promotion of the game relied primarily on NES-focused print advertising and in-store displays, emphasizing the game’s colorful graphics and accessible gameplay. Reception at the time was mixed; reviewers praised its vibrant presentation and approachable mechanics, but some criticized it for lack of depth and repetitive gameplay compared to other platformers of the era. Despite this, Kid Kool has maintained a modest nostalgic following among NES enthusiasts.

Images from MobyGames

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