
Legacy of the Wizard (1987-)
Developer: Nihon Falcom
Publisher: Nihon Falcom
Genre: Action | Platform
Legacy of the Wizard is an action-adventure game developed and published by Nihon Falcom for the NES in 1987. It was released exclusively for the Famicom in Japan as part of the Dragon Slayer series before being adapted for the NES in North America. The game is a spin-off of the Dragon Slayer franchise, combining elements of platforming, exploration, and puzzle-solving in a sprawling dungeon environment. Its design represents one of the early attempts to blend role-playing game mechanics with action-adventure gameplay on a home console.
The game’s story revolves around the family of the wizard Dr. Lvov, who must enter a mysterious labyrinth to defeat the evil dragon Garland. Players take control of different family members, each with unique abilities, to navigate the dungeon’s complex levels, solve puzzles, and collect keys and items necessary to progress. The narrative draws inspiration from classic dungeon crawlers and fantasy literature, emphasizing teamwork, strategy, and the exploration of interconnected environments.
Gameplay in Legacy of the Wizard is notable for its non-linear design and multiple playable characters, each suited to specific challenges. Players must switch between family members, such as the warrior, magician, or small child, to access new areas and overcome obstacles. Combat involves a combination of melee attacks, magic spells, and item use, while puzzle-solving often requires careful observation and experimentation with the environment. The NES soundtrack features atmospheric and adventurous music that enhances the sense of exploration and danger as players navigate the labyrinthine dungeons.
Legacy of the Wizard is part of the Dragon Slayer series, which can be considered its predecessor in terms of gameplay inspiration, though it does not have a direct prequel on the NES itself. The game led to sequels and spin-offs in the Dragon Slayer franchise and influenced later action-adventure titles on home consoles. Promotion emphasized the game’s unique mix of role-playing and platforming mechanics, as well as its large, interconnected dungeon world. Reception was generally positive, with critics praising its depth, non-linear exploration, and multiple characters, though some noted its high difficulty and complex navigation could be challenging for new players. Over time, Legacy of the Wizard has been recognized as an influential title that helped lay the groundwork for future action-adventure and Metroidvania-style games on consoles.
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Dungeons, Puzzles, and Family Heroes

In May 1989, Legacy of the Wizard finally reaches American NES players, having first been released in Japan two years earlier as part of the Dragon Slayer series. Developed by Nihon Falcom and published by Broderbund, it immediately stands out from other NES titles thanks to its unusual focus on family-based exploration rather than a single hero. Players control the Drasle family, each member with unique abilities that must be used strategically to navigate the massive dungeon and defeat the evil dragon Dzak. The game’s non-linear layout encourages careful exploration and experimentation, which is a welcome change for those tired of standard side-scrollers.
The gameplay is centered around the sprawling dungeon, full of secret doors, traps, and items. Each character—the warrior, magician, thief, and dragon—offers different advantages in combat and puzzle-solving, making it necessary to switch between them depending on the challenge at hand. Many areas of the dungeon are only accessible with specific items, so backtracking and careful observation are crucial. The puzzles range from straightforward switches to complex sequences that can easily confound first-time players. Those willing to experiment will find a sense of accomplishment with every hidden room or defeated boss.
Graphically, the game is colorful and detailed, though it may seem modest compared to some of the newer NES releases. Dungeon backgrounds vary, providing distinct visual cues for different sections, and enemy sprites are easily recognizable. The character animations are simple but effective, and the overall design communicates the game’s fantasy adventure theme well. Yuzo Koshiro’s music enhances the mood, lending a mysterious and tense atmosphere to the dungeon, although repeated exploration can make the tracks feel slightly repetitive.
The challenge of the game is one of its defining features. There is no guidance, no maps, and no in-game objectives, so progress relies heavily on player observation and trial and error. While this can be frustrating for gamers used to more linear NES action games, it also adds to the satisfaction of discovering secrets and solving difficult puzzles. Persistence is rewarded, but casual players may find themselves lost or stuck for long periods. It is certainly not a pick-up-and-play experience.
Despite these hurdles, the game shines for its innovative design. Switching between characters and uncovering hidden paths keeps the adventure engaging throughout. Compared to other NES titles available in the United States in 1989, it feels more like an action-RPG hybrid, demanding both strategic thinking and precise platforming skills. Players who embrace the game’s challenges will find themselves deeply invested in the dungeon’s mysteries and the Drasle family’s quest.
Legacy of the Wizard may not appeal to everyone, but it represents a bold departure from standard NES fare. Its mix of action, exploration, and puzzle-solving, combined with its family-centered mechanics, offers a unique experience. Though the learning curve is steep and the game can feel overwhelming at first, the payoff for dedicated players is immense. For American gamers finally experiencing this title two years after its Japanese debut, it provides a fresh and rewarding challenge that stands out in the NES library.
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