
Lethal Weapon (1992-)
Developer: Ocean
Publisher: Ocean
Genre: Action
Lethal Weapon is a side-scrolling action game developed by Ocean and released for the NES in 1992. It was published by Ocean as well and is based on the 1987 film of the same name, bringing the buddy-cop action of the movie to the home console. The NES version follows Ocean’s trend of adapting popular movies into video games, aiming to translate the cinematic gunfights, explosions, and high-stakes action into an interactive experience. It was part of a broader set of ports and adaptations that included versions for the Commodore 64, Amiga, and other home computers, each offering variations on the gameplay while maintaining the film’s core narrative and characters.
The game follows LAPD detectives Martin Riggs and Roger Murtaugh as they battle drug dealers and criminal syndicates across multiple locations. Drawing inspiration from the movie’s blend of intense action and humor, the narrative emphasizes partnership, high-stakes missions, and cinematic sequences recreated in NES form. Players progress through stages that include urban streets, warehouses, and docks, encountering a variety of enemies and bosses, all leading toward the climactic confrontations that mirror the film’s storyline.
Gameplay in Lethal Weapon is primarily side-scrolling combat with shooting and platforming elements. Players control Riggs or Murtaugh, using pistols and other weapons to defeat enemies while navigating hazards and environmental obstacles. Each stage features different enemy patterns, requiring players to time shots, dodge attacks, and strategize movement to survive. The NES soundtrack delivers energetic and dramatic music that heightens the tension of each stage, supporting the fast-paced action and cinematic feel of the missions.
Lethal Weapon does not have a prequel or direct sequel on the NES, functioning as a standalone adaptation of the film. Promotion focused on the connection to the popular movie, highlighting the opportunity to play as Riggs and Murtaugh and experience key action sequences interactively. Reception was mixed, with praise for its faithful adaptation of the film’s narrative and engaging action, while some critics pointed out repetitive gameplay and difficulty spikes. Over time, it has been remembered as a typical licensed NES action title that successfully captured the spirit of the movie within the technical limitations of the 8-bit system.
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