
Loopz (1990-)
Developer: Audiogenic
Publisher: Minscape
Genre: Puzzle
Loopz is a puzzle game developed by Audiogenic and released for the NES in 1990. It was published by Mindscape, joining their lineup of strategy and puzzle-oriented releases at the time. The title originated on home computers such as the Amiga and Atari ST before being adapted to a wide range of platforms, including the Commodore 64, ZX Spectrum, and Amstrad CPC. The NES version brought the concept to the console market, offering players a new way to experience its blend of spatial reasoning and strategy.
The premise of Loopz revolves around arranging random pieces shaped like lines and curves to form closed loops on the playing field. When a loop is completed, it clears from the screen, scoring points and freeing space for new pieces. The concept was unique compared to other puzzle games of the period, drawing inspiration from tile-laying mechanics but putting the emphasis on circular patterns rather than straight alignments or falling blocks. This gave Loopz a distinct identity in the crowded puzzle game landscape of the late 1980s and early 1990s.
Gameplay on the NES centers around careful planning, quick decision-making, and adaptability. Players are offered various modes, including time-based challenges and survival-style play, which increase the game’s longevity and replay value. Precision in rotating and placing pieces is essential, while the random distribution of available shapes ensures no two sessions are identical. The NES soundtrack delivers simple, looping background tunes that provide atmosphere without distracting from the concentration needed for puzzle-solving, matching the methodical pace of the gameplay.
Loopz did not have a prequel, but it later received a sequel in the form of Super Loopz for the Super Nintendo and other platforms, which expanded on the original’s formula with more advanced visuals and extra modes. Promotion for the NES version emphasized its originality and cerebral challenge, appealing to players who enjoyed strategy-based puzzle experiences. Reception was moderately positive, with critics appreciating the unique gameplay concept while noting it lacked the universal appeal of giants like Tetris. Over time, the NES version has been regarded as a clever but niche entry in the console’s puzzle library, remembered most by enthusiasts of experimental puzzle design.
Images from MobyGames
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