
Lunar Pool (1985-)
Developer: Compile
Publisher: FCI
Genre: Sports
Lunar Pool is a hybrid sports and puzzle game developed and published by Compile for the NES in 1985, with Pony Canyon also involved in its distribution in Japan and FCI handling the North American release. The game is based on billiards but adds a futuristic twist by setting its tables against space-themed backdrops and altering the rules to create more of a puzzle-solving experience than a traditional pool simulation. It was originally released on home computers such as the MSX before being brought to the NES, ensuring wider accessibility and recognition.
The concept reimagines pool by presenting players with over 60 uniquely shaped tables rather than the standard rectangular design. Each stage challenges players to sink all the balls on the table with as few shots as possible while adapting to unusual layouts, angles, and obstacles. The “lunar” setting was more thematic than narrative, offering a distinctive aesthetic to distinguish the game from straightforward billiards simulations of the time. The inspiration came from merging the familiar mechanics of pool with the creative puzzle elements Compile was known for, making it stand out in the sports genre.
Gameplay in Lunar Pool relies on precision, timing, and a strong understanding of angles. Players set the power and direction of each shot, aiming to clear the uniquely designed stages, with a focus on efficiency to achieve higher scores. Unlike real pool, friction and ball movement could be altered to increase difficulty, adding a layer of strategy and unpredictability. The game could be played solo or in a competitive two-player mode, expanding its replayability. Its soundtrack consists of short, looping tracks that provide atmosphere without distracting from the concentration required, supported by sound effects that punctuate shots and successful clears.
Lunar Pool does not have a prequel, but it later inspired a small number of spiritual successors and influenced other puzzle-style billiards games. There were no direct sequels on the NES, leaving it as a standalone experiment within Compile’s catalog. Promotion emphasized its large number of tables, futuristic styling, and its blend of sports and puzzle gameplay. Reception was generally positive, with players appreciating its originality and challenge, though some critics felt the unusual mechanics and sometimes harsh difficulty limited its appeal. Over time, it has been remembered as a distinctive and creative entry in the NES library, combining the familiar rules of pool with the imaginative flair of 1980s game design.
Images from MobyGames
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