
Magician (1991-)
Developer: Eurocom
Publisher: Taxan
Genre: Action | Role Playing
Magician for the NES was developed by Eurocom and released in 1991, with Taxan serving as the publisher. It was an ambitious title for the platform, attempting to bring role-playing and adventure mechanics together in a way that few NES games had attempted. Exclusive to the NES, the game did not receive ports to other systems, which has contributed to its reputation as an obscure but intriguing part of the console’s library. At a time when RPGs were still finding their footing in Western markets, Magician set itself apart by offering a unique system of spellcasting and exploration.
The game’s narrative follows the journey of a young apprentice magician who must rise to the challenge of defeating the evil sorcerer Abadon, who has seized control of the land. Clearly drawing inspiration from fantasy novels and tabletop role-playing games, Magician sets itself in a medieval-style world filled with magic, monsters, and puzzles. The premise is straightforward but effective, placing players in the role of a novice hero whose growth mirrors their progress through the game’s challenges. The atmosphere, combined with its focus on magic as the central mechanic, distinguished it from other adventure games of the era.
One of the most notable features of Magician is its spellcasting system, which required players to input specific commands and manage limited magical resources. This made spell usage more interactive than in many other NES RPGs, rewarding experimentation and memorization. Alongside spellcasting, players navigated side-scrolling environments, solved puzzles, and managed items and health, blending action-platforming elements with role-playing depth. The difficulty was high, demanding precision and careful planning, which was consistent with the design of many late-era NES titles. The soundtrack supported the journey with atmospheric melodies that aimed to immerse players in its magical setting, though the audio design was often understated compared to its complex gameplay.
Magician was not part of a series and had no prequel or sequel, leaving it as a standalone effort by Eurocom on the NES. Its promotion was limited, as Taxan was nearing the end of its publishing activity, which prevented the game from gaining the exposure of better-known RPGs of the time. Reception was mixed; while some praised its originality, depth, and inventive spell system, others criticized its steep learning curve and occasional lack of polish. Today, it is remembered as an ambitious but underappreciated entry in the NES library, a title that dared to experiment with role-playing mechanics on hardware that often struggled with the genre’s demands.
Images from MobyGames
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