• Home
    • Scenarios
      • Scenario Packs
      • ECML Collection
      • GEML Collection
      • MML Collection
      • Riviera Collection
      • Cornish Collection
      • Welsh Collection
      • WCML Collection
      • Short Hop Collection
      • Quick Drive
    • Routes
      • North East England
      • Birmingham Cross City
      • East Coast Main Line - South
      • East Coast Main Line - North East
      • Edinburgh to Glasgow - Carstairs Extension
      • Glorious Devon 1958 - GWR/SR
      • Glorious Devon - Exeter to Plymouth 1958
      • Barnstaple to Exeter
      • South West Branch Line
      • Cresston
      • Strawberry Line
    • RF72 Reskins
      • Locomotives
      • DMU
      • EMU
      • Coaches
      • Wagons
    • Reskins
      • Branding Packs
      • DPSimulation Reskins
      • Third Party Reskins
    • Rolling Stock
      • Wagons
      • Karma99
    • TS DLC Directory
    • TSW 2 DLC Directory
    • Real Railway
      • Timetable Archive
      • Train Seating Plans
      • Railway Webcams
    • Scenery
    • Railway DVD Store
    • Euro Truck Simulator 2
    • American Truck Simulator
    • Simulation Games
    • Microsoft Flight Simulator X
    • Sitemap
    • Links
    • More
    Clickable image taking you to the simulation games directory at DPSimulation.

    Naval Action

    • NAVA6
    • NAVA4
    • NAVA3
    • NAVA5
    • NAVA2
    • NAVA1
    • NAVA7

    Buy Naval Action

    Click one of the buttons below to purchase Naval Action. Different vendors often have sales at different times, always check all vendors for the Naval Action lowest price.

    Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.

    Key Features:

    Exciting bugs – Because its still alpha we have an interesting selection of annoying, strange, and sometimes wonderful bugs. We are squashing them one by one, but it's Caribbean - they will keep coming for quite some time.

    Enormous open world – Large open world, recreated based on 18th Century maps, historical harbors, positions, and town names. We do not believe in the various modern hand-holding markers, thus player position is not shown on the map: you will have to navigate yourself using compass, sun or landmarks. PS. battles are instanced to allow extremely complex sailing and fighting calculations for 50 ship battles.

    Freedom – Build ships, trade, sink enemies of your nation. You can attack anyone almost everywhere. Remember that every action could have consequences. So don't attack everyone - or you will become a pirate. Conquer almost every port in the Caribbean, but remember! other adventurous captains will try to ruin your plans.

    Beautiful ships – Accurate hull models, sail plans, guns, internal upgrades, historical speed, turning and heel performance. Ships from small cutters to large 100+ gun 1st rates will allow the player to experience every possible role of the Age of Sail period.

    Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique.

    Historical gunnery - Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.

    Weapons - All major types of naval artillery are implemented: from long guns to carronades. Fort and land batteries will provide support during port battles. Mortars are coming soon.

    Damage model - Leaks, structural damage, torn sails, demasting, raking, fires and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood type is implemented and at extreme angles cannonballs will ricochet from the hulls.

    Community driven development - Players actively participate in development and many elements of the game have already been implemented based on the player feedback. Content is immediately given out to players for testing and improvement. Share your thoughts in comments or on the forums.

    Naval Action DLC

    HMS Victory 1765

    Naval Action - HMS Victory 1765

    Redoutable

    Naval Action - Redoutable

    Navy Connection

    Naval Action - Navy Connection

    Admiralty Connection

    Naval Action - Admiralty Connection

    Rättvisan

    Naval Action - Rättvisan

    Painter

    Naval Action - Painter

    Hercules

    Naval Action - Hercules

    Trincomalee

    Naval Action - Trincomalee

    Leopard

    Naval Action - Leopard

    Le Requin

    Naval Action - Le Requin

    L'Hermione

    Naval Action - L'Hermione

    Prolific Forger

    Naval Action - Prolific Forger

    Santa Ana

    Naval Action - Santa Ana

    Travel Balloon

    Naval Action - Travel Balloon

    Flags

    Naval Action - Flags

    Naval Action Review

    Naval Action Tutorial

     

    Designed with Create

    • Home
    • About
    • Services
    • Contact