Paragliding Simulator
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Paragliding Simulator was developed and self-published by Evan Burrows, releasing into Early Access on 5 September 2025. The game is available exclusively for Windows PCs via Steam, with no announcements yet regarding ports to other platforms. As an indie title, its launch positions it as one of the more specialized simulation experiences available in the Early Access space today.
Players step into the role of a free-flight pilot, equipped to explore a realistic paragliding environment. The simulator features soft-body wing physics, dynamic wind systems, and authentic lift effects, including thermals, ridge lift, and rotor. Players can customize various wings—from nimble speed gliders to high-performance race models—mix and match harness types, and even design bespoke wings via the built-in wing editor. The intention is to offer a deep and immersive flight experience that closely mirrors real-world paragliding dynamics while remaining accessible.
As an original title, Paragliding Simulator does not tie into any preceding games or franchises. It stands alone as a niche but ambitious entry in the simulation genre. Its development approach leans heavily on community feedback: the developer has outlined a roadmap for introducing expanded environments, more wing and harness types, multiplayer competitions, and VR support as the game evolves through Early Access. This openly invites players to become part of the simulator’s ongoing development process, particularly around fine-tuning flight dynamics and feature additions.
Being newly released, Paragliding Simulator had not yet accumulated any user reviews on Steam at the time of publishing. This initial silence reflects its nascent position within Early Access, though the developer’s engagement with the player base and clearly outlined future plans suggest that reception will develop quickly as more pilots take to the virtual skies and contribute feedback.
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