Shooting Range Simulator
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Shooting Range Simulator was developed by Buffed Games and published by KNGL Studio, launching in Early Access on Steam on 3 September 2025. Built using the Unity engine, the game was released exclusively for Windows PCs with no ports announced for consoles or other systems. As a relatively small-scale indie project, the focus was placed on delivering a unique blend of business management and simulation mechanics, setting it apart from more traditional shooting-focused experiences. The release was positioned as the foundation for an evolving title, with promises of frequent updates and new content during its Early Access period.
The game puts players in control of their very own shooting range business, where the goal is to rent out firearms, sell ammunition, and manage the growth of the range over time. A key part of the experience is balancing supply and demand, setting prices appropriately, and reinvesting profits into upgrades. Beyond the management layer, players can also engage in shooting activities themselves, entering tournaments, testing out different weapons, and even displaying rare items in a museum-style showcase. Cosmetic skins, unlockable through cases, add a further layer of customization, giving the game a touch of collectability alongside its core simulation systems.
Promotion for Shooting Range Simulator emphasized both its detailed mechanics and its community-driven development approach. The developers made it clear from the start that Early Access would last several months, during which new weapons, cleaning mechanics, automated systems, and expanded decorative features would be added. By encouraging direct feedback through platforms like Discord and player forums, Buffed Games and KNGL Studio aimed to build a strong relationship with their player base. This transparent approach helped establish trust among early adopters and ensured the game was seen as a growing project rather than a finished product at launch.
Reception during its launch window was strongly positive, with the game quickly earning a string of favorable reviews from players. Early impressions praised the balance between lighthearted shooting mechanics and deeper management elements, as well as the potential for expansion with upcoming updates. While some noted that the current build felt limited in scope, this was generally accepted as part of the Early Access model. The enthusiasm around the title suggested that it had already found a dedicated audience, particularly among fans of simulation games who enjoy a slower-paced, progression-driven experience.
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