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Snatcher (1988-)

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Snatcher was developed by Konami under the direction of Hideo Kojima and was originally released in Japan in 1988 for the NEC PC-8801 and MSX2 home computers. Published by Konami, the game was designed as a cinematic adventure heavily influenced by science fiction films such as Blade Runner and The Terminator. It set itself apart from other adventure titles of the time with a rich narrative, atmospheric setting, and mature themes that pushed the boundaries of what was typical for video games in the late 1980s.

The game is set in the mid-21st century in a cyberpunk city plagued by mysterious humanoid robots known as Snatchers, which kill humans and take their place in society. Players assume the role of Gillian Seed, a member of an anti-Snatcher task force, as he investigates these incidents while uncovering his own mysterious past. Gameplay combined point-and-click investigation with visual novel-style storytelling, placing a heavy emphasis on dialogue, exploration, and deduction rather than action. This approach made Snatcher stand out as a story-first experience.

Snatcher received several ports and enhanced editions following its original release. A 1992 version for the PC Engine Super CD-ROM² included voice acting and animated cutscenes, greatly improving its cinematic quality. Perhaps the most well-known version came in 1994 on the Sega CD, which marked the game’s only official English release. This version retained much of the voice acting and presentation enhancements, making it the definitive edition for Western audiences. Other ports appeared in Japan on systems such as the PlayStation and Sega Saturn, though these were never localized.

There were no direct prequels to Snatcher, but it was preceded spiritually by Kojima’s earlier work, Policenauts, which shared a similar emphasis on narrative-driven cyberpunk adventure and cinematic storytelling. While Policenauts never received an official English release, fans have often drawn connections between the two games due to their thematic similarities, noir-inspired tone, and Kojima’s distinctive storytelling style.

Promotion for Snatcher, especially the Sega CD version, focused heavily on its voice acting, immersive atmosphere, and mature, science fiction-inspired plot. In Western markets, it was positioned as a unique offering for players seeking something more cinematic and narrative-driven compared to the action-heavy titles typically associated with consoles of that era. However, due to the Sega CD’s limited user base, the game struggled to achieve major commercial success outside of Japan despite critical praise.

Reception for Snatcher has been consistently positive over the years, with critics praising its strong narrative, atmosphere, and Kojima’s ability to craft a film-like experience within a video game. While its slow-paced gameplay and reliance on text-driven investigation limited its mainstream appeal at the time, it has since developed a strong cult following. Today, Snatcher is regarded as a classic of the adventure genre and an important step in Hideo Kojima’s career, foreshadowing the narrative ambition that would later define the Metal Gear Solid series.

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