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Super Asteroids & Missile Command (1995-)

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  • Developer: Atari

  • Publisher: Atari

  • Genre: Shoot 'Em Up

Super Asteroids & Missile Command for the Atari Lynx was developed by Atari Corporation and released in 1995. The game combined two classic arcade titles, Asteroids and Missile Command, into a single cartridge, offering a portable experience that paid homage to the golden age of arcade gaming. While primarily designed for the Lynx, the original games themselves had appeared on numerous platforms over the years, including home consoles and computers, making this compilation a celebration of Atari’s early successes. The Lynx adaptation aimed to faithfully reproduce the core gameplay and mechanics while utilizing the handheld’s color screen and responsive controls.

The game is split into two distinct gameplay modes. In the Asteroids portion, players pilot a spaceship through an asteroid field, shooting and destroying asteroids while avoiding collisions, reminiscent of the original 1979 arcade release. The Missile Command segment has players defending cities from incoming ballistic missiles, requiring rapid aiming and strategic prioritization to prevent destruction. The combination of these two formats highlights the early inspiration from classic arcade shooters and defense games, offering both precision action and strategic reflex-based gameplay in one package.

Gameplay for the Lynx edition maintained the twin-stick or button-based control schemes necessary for precision aiming and movement. Asteroids demanded careful navigation and shooting accuracy, while Missile Command emphasized timing, positioning, and multitasking to manage multiple incoming threats. The game’s levels increased in difficulty progressively, challenging players’ reflexes and strategic thinking. Additionally, the handheld format allowed for portability, giving players the chance to experience these classic games outside of the arcade environment without losing the intensity of the original experiences.

The soundtrack and sound effects were designed to enhance the fast-paced, tension-filled atmosphere of both games. Explosions, laser blasts, and alert sounds were prominent, creating an immersive arcade feel despite the Lynx’s limited audio hardware. There were no direct prequels beyond the original arcade releases, and this compilation did not spawn any sequels. Promotion focused on the appeal of combining two arcade classics on a single cartridge, emphasizing nostalgia for older players as well as accessibility for new ones. Reception was generally positive, with critics appreciating the faithful adaptation and the convenience of having both games on the go, although some noted that the graphics and sound were simplified compared to the original arcade versions.

Images from MobyGames

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