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Super Skweek (1991-)

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  • Developer: Loriciel

  • Publisher: Atari

  • Genre: Puzzle

Super Skweek for the Atari Lynx was developed by Loriciel and published by Atari Corporation in 1991. The game was originally released on home computers in Europe before being adapted to the Lynx, making it one of the few titles to bring the puzzle-action hybrid to a portable format. Other ports included versions for the Amiga, Atari ST, and Commodore 64, each retaining the core gameplay mechanics while adapting visuals to their respective platforms. The Lynx edition sought to replicate the bright, colorful presentation of the original while taking advantage of the handheld’s screen and controls to offer an accessible on-the-go experience.

The game’s story centers on the Skweeks, small blue creatures whose homeland has been overtaken by an evil force that has turned their lush landscape into a barren wasteland. Players control one of the Skweeks, tasked with restoring color and life to the land by painting all the tiles on each level while avoiding enemies and obstacles. The premise and art style were inspired by classic arcade puzzle games, combining action elements with strategic movement and timing to create a challenging yet engaging experience for players.

Gameplay revolves around navigating grid-like levels, changing the color of tiles by walking over them while avoiding a variety of enemies and environmental hazards. Levels increase in complexity as players progress, introducing new enemies, faster movement requirements, and puzzle-like layouts that demand both quick reflexes and planning. The Lynx version also included a time limit for each level, adding urgency and enhancing replayability. Power-ups and bonuses appear throughout the stages, providing temporary advantages such as speed boosts, enemy freezes, or extra points, which encourage exploration and risk-taking.

The soundtrack of Super Skweek on the Lynx featured upbeat, lively music that complemented the colorful and energetic aesthetic of the game. Sound effects highlighted interactions such as painting tiles, collecting power-ups, and defeating enemies, reinforcing the game’s playful yet challenging tone. Super Skweek did not have a prequel, but its success led to various sequels and spin-offs in Europe that expanded on the puzzle and action elements of the original. The Lynx release was promoted as a portable, action-puzzle experience that maintained the charm and challenge of the original computer versions, and it received generally positive reviews for its vibrant presentation, engaging gameplay, and addictive level design.

Images from MobyGames

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