Supercar Collection Simulator
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Supercar Collection Simulator is developed and published by Kiki Games, an indie studio known for several simulator-style games. It first launched in Early Access in April 2025, and then saw full release in September of 2025. It is available on PC through Steam, and has also been released on mobile platforms (Android and iOS), though the mobile version is somewhat behind the PC version in terms of content and polish.
The core gameplay combines shop-management with collectible unboxings and light racing. Players run a die-cast car store: buying “surprise car boxes,” arranging cars on shelves, managing inventory and pricing; they can sell cars or keep rare ones to complete their collections. There’s also a racing element, where cars from the player’s collection can race against customers or via in-store tracks, often influenced by “skill cards” that give special bonuses. The store itself can be customized with décor, racing platforms, display features, and cosmetic touches. As progression proceeds, players unlock rarer series of supercars, decorations, new product types, and more features to grow both collection and shop.
There are no direct prequels to Supercar Collection Simulator from Kiki Games that share exactly the same theme, though it fits into a growing genre of “collection simulator” or “shop simulator” games that Kiki Games and other indie developers have been participating in. The game draws comparisons to similar titles where opening loot-boxes, customizing shops, and collecting items is central. In that sense, it’s building on ideas established by predecessors in the genre rather than continuing a narrative or mechanical lineage from earlier Kiki Games titles.
In terms of promotion, Kiki Games used trailers, update notes, Steam store features, and community engagement through social media. The Early Access period helped build awareness and feedback, with players helping to shape some features. The visuals, “unboxing” mechanics, store customisation, and racing elements were highlighted as selling points in promotional materials. As for reception, reviews have been mostly positive, especially among fans of collection and shop simulators. Critics and players tend to praise the satisfying gameplay loop of collecting, selling, and racing, though some note that the mobile version is behind, and some systems (like trading or balancing rarer car rewards) could be improved. Overall, it seems to have succeeded in capturing interest within its niche genre.
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