Rotating Image

The Bard's Tale (1990-)

  • BardsTale_4.png
  • BardsTale_3.png
  • BardsTale_1.png
  • BardsTale_2.png
  • Developer: Interplay Productions

  • Publisher: FCI

  • Genre: Role Playing

  • Designer: Yasuhiro Kawashima

  • Composer: Gorō Takahashi

The Bard’s Tale for the NES was developed by Interplay Productions and released in 1990, with Electronic Arts serving as the publisher. This release was a port of the original 1985 computer role-playing game developed by Interplay and published by Electronic Arts for platforms like the Commodore 64 and Apple II. The NES version brought the classic dungeon-crawling RPG experience to a wider console audience, adapting the complex gameplay to the limitations of the system while striving to retain the core elements that made the original title popular.

The game is set in the city of Skara Brae, where players form a party of adventurers to combat the evil wizard Mangar and his dark forces. It draws inspiration from traditional tabletop role-playing games and early computer RPGs, emphasizing exploration, combat, and character progression. Players navigate dungeons, collect items, and fight monsters in turn-based battles. The Bard’s Tale introduced a party-based system where different character classes could be created and leveled up, offering strategic depth uncommon in many NES games at the time.

Gameplay features include first-person dungeon exploration combined with menu-driven combat, which was a hallmark of the series. Players manage their party’s inventory, spells, and equipment while exploring a variety of intricate maps. The game’s difficulty and complexity presented a challenge for NES players more accustomed to simpler action or platform titles. The soundtrack in the NES version was adapted to the console’s audio hardware, maintaining a medieval and adventurous atmosphere through its composed tracks, which added to the immersive experience of the fantasy setting.

The Bard’s Tale was preceded by the original computer game, which set the foundation for the NES adaptation. It later inspired sequels including The Bard’s Tale II: The Destiny Knight and The Bard’s Tale III: Thief of Fate, which expanded the story and gameplay. The NES version was promoted through gaming magazines and targeted RPG enthusiasts looking for a deep role-playing experience on consoles. The reception was generally positive among fans of the genre, though some criticized the limitations of the NES hardware affecting the complexity and graphical detail compared to the original computer versions. Nonetheless, it remains a notable early attempt to bring complex RPG mechanics to a broader console audience.

Images from MobyGames