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The Incredible Crash Dummies (1993-)

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  • Developer: Software Creations

  • Publisher: LJN

  • Genre: Action

The Incredible Crash Dummies for the NES was developed by Software Creations and released in 1993, with LJN serving as the publisher. The game was part of a broader franchise based on the popular public service campaign and toy line that featured crash test dummies as safety mascots. Alongside the NES version, it was also released on other platforms such as the Sega Genesis, Super Nintendo, Game Boy, and various home computers, though each version offered differences in design and gameplay depending on the hardware. The NES edition attempted to capture the concept of the characters while working within the technical limits of the system.

The game’s concept was drawn from the crash test dummies’ original role as safety awareness figures, which was later expanded into toys and licensed media. The NES game presented a loose storyline in which the Crash Dummies had to rescue their friends and stop the villain Junkman. While the source material was inspired by road safety demonstrations, the game leaned heavily into a platforming structure common in licensed titles of the era. Players moved through a variety of stages with hazards, enemies, and environmental challenges that tied into the theme of dummies being tested and thrown into dangerous situations.

Gameplay in the NES version involved side-scrolling platforming with simple combat and an emphasis on avoiding obstacles. The Dummies could jump, kick, and interact with the environment, with each level designed to mimic scenarios where accidents and crashes could occur. Players had to carefully navigate through stages filled with traps such as falling objects, moving machinery, and other dangers, while keeping their character intact. While the mechanics were relatively basic compared to other platformers of the time, the novelty of playing as crash test dummies gave the game a distinct identity.

The soundtrack consisted of upbeat and action-oriented tracks that accompanied the platforming gameplay, helping to maintain a fast pace despite the trial-and-error design. There was no prequel to the NES game, though the release coincided with the broader toy and media push, which acted as its main promotional tool. No direct sequels were produced, though the Crash Dummies appeared in various other adaptations and spin-off titles across different systems. Reception to the NES version was mixed, with some players appreciating the unique branding while others criticized its repetitive gameplay and limited depth. Over time, it has been remembered as a curious example of a licensed game tied to a safety campaign that transitioned into mainstream entertainment.

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